![]() And you don't need to be a modder to enjoy it I don't make mods and try to use mods sparingly, but you'll definitely need them. Look through the sub and you'll see how everyone's game looks different because there's so much you can do to really craft it. The other huge plus is that it can be modded, and there's a huge community of modders making extensions, tools and assets that make the game even better. The map is huge and there's a lot more flexibility. Every person in the population seems to be an actual person, every car is on an actual journey. It felt childish.Ĭities:Skylines is considerably easier than Simcity 4, with a lot more playability than 2013, but with all the detail you'd want. And I got so sick of being asked to add superheroes to my city. I didn't like the fact that building a park would instantly mean wealthy sims moving in, regardless of education, health, jobs etc. Cities were too small, the whole region idea wasn't working. Simcity 2013 was beautiful, the feel of the game was like nothing else and they'd dramatically improved the detail. I don't think I've ever had a successful city on it. Problem for me was that I found it ridiculously difficult. Make sure it's in the same directory as the actual 4GB Patch itself (4gb_patch.exe).I'd played Simcity 3000 first, so Simcity 4 was a total revelation 3D buildings, being able to build on slopes, the general feel of being a bit more realistic and detailed, it was a huge step up. There's a separate batch script included in the current NAM download package (SimCity4_4GB_Patch_Script_V3.bat) that just takes care of the 4GB Patch routine, without opening up the NAM installer afterward. and we're well underway with NAM 42 at the moment), we were able to work out a more user-friendly solution fairly quickly with the batch script, which has basically killed that tech support issue to darn near nil.įor those users who aren't comfortably manually applying the 4GB Patch to a reinstalled/fresh/"updated" copy, it's not necessary to completely reinstall the NAM using its batch script. Thankfully, with our new quicker release paradigm post-NAM 37 (for context, that was a year ago. We thought that meant people would have it, but in the nearly 3 years between NAM 36 and NAM 37, it seems a pretty sizable percentage of our userbase went disc-to-digital, reinstalled, switched computers and just copied their Plugins folder to their new machine, or had some sort of "update" like this. The 4GB Patch has been part of the NAM ecosystem since way back with NAM 31.2 in 2013, believe it or not, and our old installer had an auto-prompt to run it. from disc to Steam), or Steam "updates" it (how/what was done with that update, I'm not sure, and quite curious), that's going to give you a fresh executable that doesn't have the 4GB Patch applied to it.Ĭuriously enough, this has been speculated to be one of the reasons we had so many issues with tech support relating to the 4GB Patch with NAM 37. I didn't get an update here on my end while checking just now, but if you ever encounter a situation where you need to reinstall the game, are switching copies (i.e. Thank you for posting your experience with this, as it definitely serves as a good PSA to the SC4 players out there.
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